v1.0 Released


Version 1.0 is out, and today I set the ScarePac main page to be searchable on Itch. This game is officially released!

A few changes that made it into the final version, since the last updates:

  • WASD control support added
  • Performance improvements (replaced 50+ individual calls for finding GameObjects with either a single call in the Start() method, or using an existing component to reference objects)
  • Removed unused assets from project, reducing overall build size significantly (it was nearly 1GB on desktop at one point! now under 50MB desktop, and 22MB WebGL)
  • Minor edits to music, and volume levels set
  • A few bug fixes including starting & stopping the timers for ScareItem release during events like advancing or resetting a level

In addition, I expanded the Dungeon corridor scene, making it about twice as long as before. I also used the space to silently teach players how to use the new features encountered and needed for the boss fight. While I was at it, I made the boss fight harder, longer, and added some AI to Dark PacMan to flee from you when a boost is active. Lastly I added a key drop to unlock the final chamber, instead of having it just open when you defeat the boss (DPM). This forced me to make more changes to the key script, which of course broke it AND bonus items in the main game. So I had to rewrite that as well.

All in all, I think the extra effort was worth it, and I'm happy with the final product. Now let's get some gamers on that high-score board!

KNOWN ISSUE: The pause feature (Esc button) works in most situations, but was really designed as an easy way for me to pause during development testing, but there are a couple places where it causes undesired behavior. I nearly scrapped the feature entirely, but since it doesn't break the game, I left it in, especially for desktop. You can pause the entire program by changing focus out of it anyhow, which would be the most reliable method.

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